
Core API - Core Documentation
Sep 10, 2022 · At a high level, Core Lua types can be divided into two groups: Data structures and Objects. Data structures are owned by Lua, while Objects are owned by the engine and …
Creator Start - Core Documentation
Whether you're a new creator or an experienced developer, Core is the easiest way to build, host, and run multiplayer games and worlds. We provide the servers, the assets, and all the code …
Core Documentation - Home
Editor Manual explains the tools of the Core Editor, and how to customize them for specific uses. Core API holds formal information about scripting in Core, including a Lua style guide and …
Scripting in Core (Beginner) - Core Documentation
Feb 3, 2022 · The Core API page lists code created for you to use in Core. The API Examples page has sample code using the Core API with explanations that you can use to better …
Intro to Scripting - Core Documentation
Feb 3, 2022 · Using Core frameworks, gameplay objects, and environment design tools, you can make complete game experiences in Core without code. Using scripts will allow you to create …
Core Documentation - Player
Jun 21, 2023 · Normally you can leave the Core engine to handle most of the player input. You don't need to explicitly listen to jump events, to make the player jump, for example.
Installing Core - Core Documentation
If you're having problems downloading or installing Core, please contact Customer Support!
Coming to Core from Roblox
However, the Core API is distinct from the Roblox API, and so similar functions have different names, and will work differently. You can check out the Core API for more details and example …
Coming to Core from Unity
Everything used to create games in Core is made up of Core Content. While outside assets cannot be imported into Core, they can instead be built from a massive library of primitives, …
Accueil de la documentation de Core - Core Documentation
L'API de Core contient toutes les informations sur l'écriture de scripts dans Core, notamment un guide de style Lua et des références pour tous les composants de jeu.