AJA FS8 combines sync, HDR, audio routing and ST 2110 gateway duties in one 1RU processor for hybrid postproduction facilities.
Gaussian Splats arrive in Blender 5.3 with native import, Geometry Nodes access, and rendering across engines. This native support marks a shift for Gaussian Splats.
Animo Sliders bring 16 Maya-derived keyframe controls into Blender for faster pose, timing and curve adjustments.
PROPAGATE applies one node’s changes across a selection, including animation and connections.
The Redshift update brings Houdini 22 support, broader USD workflows, leaner render preparation and a substantial production cleanup.
SwitchX 2.0 brings 2160p finishing, 10-bit MOV output, longer shots and source-following camera motion to Beeble's cloud VFX workflow.
CAD retopology in Hardcraft uses surviving CAD structure to build cleaner, controllable Blender meshes without worshipping the quad.
Flair renderer advances into Unreal Engine and Maya 2027, with Sequencer support and ongoing stability improvements.
Avid and FilmLight want Baselight colour closer to the Media Composer timeline, with fewer handoffs from dailies through finishing.
Cinema 4D 2026.2 brings a clothy viewport brush, a darker sky, and a truckload of bug fixes. Your crash logs may feel lonely. Cinema 4D 2026.2.0 comes with new modelling (especially for cloth) and ...
Unreal Engine 5.8 brings production-ready rendering, virtual production and simulation tools, alongside experimental systems for digital crowds, terrain and character animation. Unreal Engine 5.8 is ...
Tape is back. Apparently it just needed AI, an energy crisis and a few hundred petabytes to become fashionable again. Quantum CEO Hugues Meyrath explains why.
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