It's been 10 weeks since early access launched, and this is already our 4th update! There's still a lot of work ahead of us. Our first updates were mostly bug fixes and foundational work. Not the ...
Update 5 is out! Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a ...
Hello everyone, this is Simon, Game Director of Hytale and founder of Hypixel! Today, we are going to take a first look at Chapter 1 and everything around it. Since the Early Access launch, we've been ...
Hytale's 3rd update is here, four weeks into Early Access! Our release rhythm going forward: weekly pre-release patches for testing, bundled into a stable update every 2 to 6 weeks once things feel ...
Update 6 is here! Back in July, we said that Spectator mode, Hardcore, the Mod Browser, and Player Entity Collision tech were about three weeks away. All four are featured in this release, and they ...
Below are the pre-release patch notes for Update 6, which we will update weekly. As always, if you encounter any bugs, you can report them via the in-game bug reporter, and please submit any feedback ...
Hey everyone! I am Ktar, the Creative Mode engineer on Hytale. I'm excited to show you more about the creative side of Hytale! By swapping to Creative Mode in your world, you can fly around and ...
Embark on a journey of adventure and creativity! Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers ...
Welcome to the first Hytale update! Today, we are releasing new content alongside a range of fixes and quality-of-life improvements. We are committed to maintaining a rapid patching cadence to address ...
Hello, I am Slikey (Kevin Carstens), the Technical Director of Hytale. I want to give you a clear, honest overview of where Hytale modding stands today, what you can expect in the short term, and ...
As it stands, the NPC framework supports a wide variety of behaviours across multiple systems, all of which are configurable using data-driven assets. You don't need to know any programming languages ...