I examine how game system requirements have changed through the years, and the striking comparison between what's needed today vs 2006.
Throughout the year, IndieWire asks cinematographers with films premiering at major festivals to tell us what formats, cameras, and lenses they chose in order to create the look of their films, and ...
You may recall that just a couple of days ago we posted about Intel's new Arc Graphics Precompiled Shader Distribution. This is an implementation of Microsoft's Advanced Shader Delivery, where gamers ...
Intel's new Arc driver brings precompiled shader support, cutting first-launch stutter and delivering up to 3x faster load ...
This is a major part of what causes those agonizing initial load times and those infuriating in-game "traversal stutters." ASD flips the script, allowing perfectly pre-compiled shaders to be delivered ...