Rabbids Go Home managed to not only cut the Rabbids from Rayman's life support (or is it the other way around?), but to offer us one of the most refreshing, innovative, and downright fun platforming ...
Ubisoft has announced Rabbids Go Home. As the name suggests, players will be charged with returning the Rabbids to their alien home. Slated for a holiday release, the game runs on a new engine ...
We may earn a commission from links on this page. The only game this fall that lets you shout the clothes of Santa Claus is a platformer without a jump button, a mix of Katamari Damacy and Mario, and ...
GameSpot may get a commission from retail offers. Ubisoft's Rayman franchise received a restorative injection or relevancy with its 2006 installment Rayman Raving Rabbids. Riding the engrossing ...
Rabbids Go Home, the latest entry in Ubisoft's curiously popular Rayman offshoot, is DS-bound, reports Kotaku. Instead of trying out the Prince of All Cosmo's gig like its Wii counterpart, the DS ...
We may earn a commission from links on this page. In case you were planning on skipping Ubisoft's new Wii-only adventure game, first consider that it will allow players to strip human beings to their ...
Particularly for Wii gamers, they're a household name: the Rabbids. These cultish, silly, madcap rabbits have firmly established themselves on Nintendo's white home console. The Rabbids games have ...
To look at Rabbids Go Home in screenshots, you would quickly pick up that it's a junk-collecting action adventure with the critters in shopping carts and on jet engines. In trailer form, well, you ...
The Rabbids first comedy-adventure will take them to the moon or bust! Those crazy Rabbids have an infallible plan: collect all the human stuff they can find, heap it onto a giant pile and literally ...
LONDON, UK – April 14, 2009 – Today Ubisoft announced that the Rabbids will receive their own standalone brand with the release for Holiday 2009 of the comedy-adventure Rabbids Go Home. Developed by ...
Early levels suggest Go Home is a game devoid of challenge, but tough enemies and tricky platform bits soon come thick and fast. Later stages can be difficult, and occasionally frustrating due to the ...
The most obvious touchstone is Katamari, but Go Home never feels like a rip-off or a cynical attempt to ape its ‘wackiness’ (which is to the game’s credit, when you consider that a straight clone of ...